Digital technologies can both support and hinder learning. In this research programme, research is being conducted into how digital technologies can be used to promote learning. In direct cooperation with teachers and students, learning in virtual environments is examined in particular.
Ongoing projects
- EcoWalk - Learning eco-friendly food choice by walking across an extended reality
Walking across a life-sized three dimensional virtual environment using an omnidirectional treadmill may serve to learn eco-friendly behavior.
Completed projects
- Immersive Teaching Simulator
In virtual reality, disruptive behavior in educational situations can be simulated in a lifelike manner. Accordingly, this digital technology could be used to learn how to perceive and deal with disruptions of teaching. - Learning ecologically sustainable behavior using virtual reality
Learning skills for everyday life is an important goal of elementary school. Virtual reality opens up completely new possibilities for this - for example, in education for sustainable development. - Interactive language learning in virtual reality at a distance
Virtual reality holds great potential for interactive learning of foreign languages at a distance. - The impact of locomotion on learning in virtual reality
While learning in life-sized virtual environments it is often essential to be able to walk.