Learning ecologically sustainable behavior using virtual reality


Learning skills for everyday life is an important goal of elementary school. Virtual reality opens up completely new possibilities for this - for example, in education for sustainable development.

Visual BeLearn-Projekt

Bildquelle: shutterstock.com

Project description

Sustainable development is an increasingly important topic in elementary school. By behaving in an ecologically sustainable manner, we have a positive influence on our environment. However, such behavior requires the ability to think in a linked way and to classify complicated facts from different subject areas. This kind of thinking must first be learned, and in the best case, already in school.

The primary goal of elementary school is to prepare students for everyday life. For this purpose, teachers often use exercises that are related as closely as possible to specific everyday situations. A new and particularly situation-oriented method for this is «Virtual Reality» (VR). This computer-generated reality simulates situations in a way that makes them tangible for students.

Yet, how does VR have to be programmed so that it can be used by teachers beneficially? What characteristics does it need to serve for learning ecologically sustainable behavior? These are exactly the questions we are addressing in this project: Within the framework of BeLEARN, we are conducting a scientific study and developing a VR system for learning ecologically sustainable behavior in cooperation with the department for "Cognitive Psychology, Perception and Research Methods" at the University of Bern.

Cooperation partner

Prof. Dr. Fred Mast, department for Cognitive Psychology, Perception, and Research Methods at the Institute for Psychology of the University of Bern



  • Prof. Dr. Martin Dobricki
  • Prof. Dr. Fred Mast
  • MSc Michael Rihs


March 2022  December 2023